Hear ye, hear ye! 🎮
I’ve officially decided to jump back into game dev — and this time, I’m not just tinkering with random prototypes or testing out mechanics for fun. Nope, this time I’m committing to building and publishing my first full indie game.
Over the years, I’ve worked on small projects, mostly just experimenting or learning something new. But I’ve always dreamed of creating a complete, finished game that people can actually play. So, I’ve set myself a goal — and I want to bring you all along for the ride!
Why share this?
Two reasons:
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Accountability – if I tell you I’m doing this, then I have to keep going, right?
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Community – I’d love to connect with other devs, players, and curious minds as I build this thing from the ground up.
Starting today, I’ll be posting weekly game dev updates. I’ll cover everything from design decisions and development challenges to progress screenshots and behind-the-scenes insights.
The Game: Basic Scope 🧩
I’m developing a horror survival game — initially single-player, but with potential for co-op multiplayer in the future. The goal is to hit a sweet spot between tension, exploration, and resource management, while still being fun and immersive.
Here’s a simplified breakdown of the core requirements I’ve set for myself:
✅ Core Game Elements:
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Maze-Like World – inspired by The Maze Runner, players explore a large, mysterious labyrinth.
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Day/Night Cycle –
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Daytime is for exploring, collecting resources, and unlocking progress.
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Nighttime is when monsters emerge, and players must hide and survive.
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Resource System (Anima) – players collect a resource called Anima to unlock new areas.
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Flashlight Mechanics – limited battery life, crucial for navigating dark areas.
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Gate Unlock Progression – players must gather enough Anima to unlock a sequence of gates, each leading deeper into the maze.
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Safe Zone Hub – the center of the maze where players respawn and deposit resources.
Development Tools 🔧
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Engine: Unreal Engine 5.4.4
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Platform Target: PC via Steam
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Dev Team: Just me (for now), indie-style, solo dev grind!
What’s Next?
Next week I will be creating and releasing a video recording of my progress! But for now, thanks for joining me on this adventure — it’s going to be intense, terrifying, and hopefully unforgettable. Let’s build something awesome!